Single-Subject Experimental Designs: Reversal, Multiple Baseline, Alternating Treatments & Changing Criterion
By BCBA Mock Exam
Introduction
Single-subject experimental designs are a core part of ABA—and a favorite topic on the BCBA® exam.
These designs let you:
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Demonstrate a functional relation between your intervention and behavior change
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Make data-based decisions for individual clients
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Show that changes are unlikely due to chance, maturation, or other variables
But on the exam, you’re not just asked to memorize design names. You’ll be expected to:
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Recognize different designs from brief descriptions or graphs
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Decide which design is most appropriate for a given clinical situation
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Spot threats to internal validity and design limitations
In this article, we’ll walk through:
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Core features common to single-subject experimental designs
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Reversal (ABAB) designs
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Multiple baseline designs
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Alternating treatments designs
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Changing criterion designs
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Common exam traps and mini practice questions to test your understanding.
1. Core Features of Single-Subject Experimental Designs
All of the classic single-subject designs share some key characteristics:
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Repeated measurement
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You collect ongoing data on the target behavior over time.
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Baseline logic
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You compare behavior under at least two conditions (e.g., baseline vs intervention).
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You look for prediction, verification, and replication of effects.
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Individual focus
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Designs are built around one or a few individuals (or units) rather than large group averages.
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Visual analysis
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Decisions are based on patterns in graphs: level, trend, variability, and overlap.
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For the BCBA® exam, you need to know how each design uses these elements differently to demonstrate functional control.
2. Reversal Design (ABAB and Variants)
Reversal designs (also called withdrawal designs) introduce and remove an intervention to see whether behavior changes systematically.
Typical format:
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A1 (Baseline) – Measure target behavior with no intervention.
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B1 (Intervention) – Introduce treatment; measure behavior.
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A2 (Return to Baseline / Withdrawal) – Remove treatment; see if behavior returns toward baseline levels.
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B2 (Reintroduction) – Reintroduce treatment; see if behavior again changes in the same direction.
Logic:
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If behavior changes systematically only when the intervention is present (B phases), and reverses when it is withdrawn (A phases), this provides strong evidence of a functional relation.
Strengths:
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Powerful demonstration of experimental control.
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Allows you to see whether behavior change is reversible.
Limitations:
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Ethical concerns: It may be inappropriate to withdraw effective treatment (e.g., life-threatening self-injury).
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Irreversibility: Some behaviors or skills may not reverse when treatment is withdrawn (e.g., learning to read).
Common BCBA® exam cues:
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Descriptions of “introducing and then withdrawing” treatment.
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Graphs with clear A–B–A–B sequences.
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Questions asking when it is not appropriate to use a reversal design (e.g., dangerous behavior, skill acquisition that is unlikely to reverse).
3. Multiple Baseline Designs (Across Behaviors, Settings, Subjects)
Multiple baseline designs are used when reversal is unethical, impossible, or not preferred.
General idea:
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You stagger the start of an intervention across different baselines:
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Across behaviors – Same person, different behaviors.
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Across settings – Same behavior, different environments.
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Across subjects – Same behavior, different individuals.
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Structure:
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Collect baseline data on all tiers (behaviors, settings, or subjects).
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Introduce intervention in Tier 1 while Tiers 2 and 3 remain in baseline.
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Once behavior changes in Tier 1, introduce intervention in Tier 2, and so on.
Logic:
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If behavior changes only when the intervention is introduced in each tier and not before, this suggests a functional relation.
Strengths:
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No need to withdraw effective treatment.
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Useful when behavior change is unlikely to reverse.
Limitations:
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Requires behavior to be independent across tiers (e.g., one setting’s intervention shouldn’t automatically affect others).
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Requires extended baseline for later tiers, which may be impractical.
Exam cues:
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Phrases like “staggered introduction,” “across three students,” “across home, school, and community,” or “across three target behaviors.”
4. Alternating Treatments Design (Multi-Element)
An alternating treatments design (also called multi-element design) rapidly compares two or more interventions.
General idea:
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Different conditions (e.g., Treatment A, Treatment B, baseline) are alternated quickly—often session by session or within sessions.
Structure:
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Introduce conditions in a rapid, typically randomized order.
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Each session is associated with one condition.
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Compare performance under each condition on the same graph.
Logic:
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If behavior is consistently different under one condition compared to others, you can infer relative effectiveness.
Strengths:
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Fast comparison of interventions.
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Requires no formal baseline phase before introducing treatments.
Limitations:
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Multiple treatment interference: Frequent switching might cause carryover effects.
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Requires behaviors that can quickly change and stabilize under different conditions.
Exam cues:
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Rapidly alternating conditions described in the stem (e.g., “on some days,” “in randomly ordered sessions,” “Condition A vs Condition B vs no treatment”).
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Questions about comparing two interventions (e.g., praise vs tokens) efficiently.








